AI Insights · Timothy · July 2021
Performance of Top 5 io Games in Belgium Q2 2021
Explore the performance trends of the top 5 io games in Belgium during Q2 2021, including weekly downloads, revenue, and active user metrics.
During the second quarter of 2021, the top 5 io games in Belgium exhibited varied performance trends across downloads, revenue, and active users. Here's a closer look at how each game fared, based on data from Sensor Tower.
War of Rafts: Sea Battle Game saw fluctuating weekly downloads, peaking at 17.4K in early May before declining to 1.8K by mid-June. Weekly revenue for the game experienced a modest rise, reaching up to $25 in late May, while active users peaked at 49.3K during the same period but later decreased to around 9.8K by late June.
State.io - Conquer the World experienced a steady increase in weekly downloads, peaking at 12.4K in mid-May. The game’s weekly revenue also showed growth, reaching $76 by the end of May. Active user numbers peaked at 26.1K in late May but gradually declined to 13.8K by the end of June.
Snake.io - Fun Online Snake maintained a consistent download rate, with a slight increase to 4.5K by the end of June. The game’s weekly revenue remained relatively stable, with a peak of $56 in mid-May. Active users fluctuated but ultimately grew from 30.7K at the start of the quarter to 33.7K by the end.
slither.io had a stable performance in weekly downloads, averaging around 2.6K to 3.2K throughout the quarter. Revenue remained consistent, peaking at $58 in late April. Active user numbers saw minor fluctuations, with a high of 31.8K in mid-April and ending the quarter at 28.7K.
Paper.io 2 experienced steady weekly downloads, reaching up to 2.6K by the end of June. The game’s weekly revenue varied, peaking at $55 in mid-May. Active users showed a slight downward trend, starting at 16.6K in late March and ending at 14.6K by the end of June.
For more detailed insights and data, visit Sensor Tower.